![]() This game is a pretty awesome game, and a fairly decent 'shadow' of it's inspiration (Dwarf Fortress) and it's totally worth playing. So, my advice, get your friend and yourself a copy, set your computers up next to one another, and every now and again hand them a stone mug (there I go again.) or something, or perhaps just punch them in the arm, and call it good. That said, I wouldn't get your hopes up, and when push comes to shove I'd rather have more single player features added than adding multiplayer, and from what I've been told by designers (I know next to nothing about coding and video game deisgn) adding multiplayer to games is intensive work. Personally, I think multiplayer in game like this would be fun, even if you are just each assigned X number of gnomes (I keep wanting to type dwarves here.), though it would be more fun if you were in adjacent 'lands' or some such thing. That made multiplayer even more of a pain. Glitches I guess (or pehraps more accurately just a poorly designed mechanism. Heck I recall playing Baldur's Gate multiplayer with my brother years and years ago and not only was that practically at the top of the list of games where multiplayer wouldn't really work well, but it even had numerous. ![]() Personally, while multiplayer isn't necessary in most games I think it works in most games. Regardless of effort, would multiplayer be interesting? I think it could be but I doubt I'd play a lot of multiplayer games with it.From what I've read it sounds like 'no', or at least there doesn't appear to be any official answer (again that I've found).Īlso you can prepare yourself for a lot of irate posters saying how terrible an idea multiplayer is based on some of the older posts. Get to 70-100 gnomes without lag with a stable kingdom! Or mine and purchase all the platinum you can for a 2 million dollar great hall. Try building a 3 million dollar kingdom with no lag and 70 gnomes. It seems that getting a kingdom up and running, that first few years when it is make or break - that seems to be the more fun aspect for me.īut for a multiplayer game, there would need to be some goals about when that particular game is finished (either resulting with success or failure) Ah yes, I see what you say. Part of losing interest is because I feel the kingdom is stabilized. As it is, I can play Gnomoria all day long but even on 2x speed, it is rare that I got to year 5 on many of my kingdoms before I kind of lost interest. I'd probably try it out once just to see what it was like and then go back to building my own stuff )Įscrito originalmente por navorskatie:I know there have been some multiplayer games that take a looong time to play (such as Civ or Europa Universalis), so any such addition to this game would have to support that kind of long-term play also. Regardless of effort, would multiplayer be interesting? I think it could be but I doubt I'd play a lot of multiplayer games with it. Just to give an example think about this: how would controlling gnomes work? Would each player get to control every gnome? Or would each player get their own gnomes? If they get their own gnomes how would incoming gnomes work? Would they be split evenly? Would the incoming migration of gnomes be based on the value of stuff that each individual player made? What if one player was focused on resource gathering while the other on building? Each decision then leads to more decisions to decide how to handle multiplayer. In many ways it would be like rewriting the entire game from scratch. Gnomoria is pretty far down the single player track and to go back to implement network code would be a huge undertaking. There are a ton of decisions that have to be made throughout the course of a game's development that directly impact how multiplayer would work. ![]() The game engine needs to be designed from the start with multiplayer in mind. Sorry to burst the bubble on that one but multiplayer (co-op or not) is not something that can just be added on to a game as an after thought. Escrito originalmente por Coolfeather2:we just need to hope that the dev sees this Even if he did see it, I doubt it will happen.
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